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Statistics

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Each character in WAR has a set of eight statistics:

  • Strength - Increases your melee damage and makes it harder for enemies to parry or block your attacks.
  • Willpower - Increases your chances to disrupt hostile spells and increases all healing you do.
  • Toughness - Reduces the damage dealt to you from all sources.
  • Wounds - Increases your maximum hit points.
  • Initiative - Increases your chance to dodge ranged attacks, detect stealthed opponents and makes it more difficult for enemies to critically hit you.
  • Weapon Skill - Increases your chances to parry melee attacks and allows your melee attacks to bypass a portion of the enemy's armor.
  • Ballistic Skill - Increases your ranged damage and makes it harder for your enemies to block or dodge your ranged attacks.
  • Intelligence - Increases your magical damage and makes it harder for enemies to disrupt or block your attacks.

There are also three magical resistances to protect against special attacks:


[edit] Effects of statistics on combat calculations :

The following describes the calculations used to determine the effects of each statistic on associated abilities/attributes (subject to change)

Strength:

   Strength / 5 = Increases melee ability damage DPS by result.
   Strength / 10 = Increases melee auto attack damage DPS by result.

Toughness:

   Toughness / 5 = Reduces damage by X DPS.

Wounds:

   Wounds * 10 = Extra Health over default increase per level.

Initiative:

   ((Level * 7.5 + 50) / Initiative) * 10 = base % to be critically hit.
   (Initiative / (Level * 7.5 + 50)) * 7.5 = +% to evade.

Weapon Skill:

   (Weapon skill / (Level * 7.5 + 50)) * 7.5 = +% to parry.
   (Weapon skill / (Level * 7.5 + 50)) * 25 = +% Armor penetration

Ballistic Skill:

   Ballistic skill / 5 = Increases ranged ability damage DPS by result.
   Ballistic skill / 10 = Increases ranged auto attack damage DPS by result.

Intelligence:

   Intelligence / 5 = Increases ability damage DPS by result.

Willpower:

   Willpower / 5 = Increases Healing Per Second.
   Willpower / (Level * 7.5 + 50) * .075 * 100 = +% Disrupt spells.

Armor:

   Armor / (Level * 44) * 40 = +% Damage Reduction

Resistances:

    Resistance Value / (level * 16.8) * .4 * 100 = % Resistance 

Block:

   (Block rating of shield / (level * 7.5 + 50)) * 20 = Block %

Source : WHA forum

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