Statistics
From HammerWiki
Each character in WAR has a set of eight statistics:
- Strength - Increases your melee damage and makes it harder for enemies to parry or block your attacks.
- Willpower - Increases your chances to disrupt hostile spells and increases all healing you do.
- Toughness - Reduces the damage dealt to you from all sources.
- Wounds - Increases your maximum hit points.
- Initiative - Increases your chance to dodge ranged attacks, detect stealthed opponents and makes it more difficult for enemies to critically hit you.
- Weapon Skill - Increases your chances to parry melee attacks and allows your melee attacks to bypass a portion of the enemy's armor.
- Ballistic Skill - Increases your ranged damage and makes it harder for your enemies to block or dodge your ranged attacks.
- Intelligence - Increases your magical damage and makes it harder for enemies to disrupt or block your attacks.
There are also three magical resistances to protect against special attacks:
[edit] Effects of statistics on combat calculations :
The following describes the calculations used to determine the effects of each statistic on associated abilities/attributes (subject to change)
Strength:
Strength / 5 = Increases melee ability damage DPS by result. Strength / 10 = Increases melee auto attack damage DPS by result.
Toughness:
Toughness / 5 = Reduces damage by X DPS.
Wounds:
Wounds * 10 = Extra Health over default increase per level.
Initiative:
((Level * 7.5 + 50) / Initiative) * 10 = base % to be critically hit. (Initiative / (Level * 7.5 + 50)) * 7.5 = +% to evade.
Weapon Skill:
(Weapon skill / (Level * 7.5 + 50)) * 7.5 = +% to parry. (Weapon skill / (Level * 7.5 + 50)) * 25 = +% Armor penetration
Ballistic Skill:
Ballistic skill / 5 = Increases ranged ability damage DPS by result. Ballistic skill / 10 = Increases ranged auto attack damage DPS by result.
Intelligence:
Intelligence / 5 = Increases ability damage DPS by result.
Willpower:
Willpower / 5 = Increases Healing Per Second. Willpower / (Level * 7.5 + 50) * .075 * 100 = +% Disrupt spells.
Armor:
Armor / (Level * 44) * 40 = +% Damage Reduction
Resistances:
Resistance Value / (level * 16.8) * .4 * 100 = % Resistance
Block:
(Block rating of shield / (level * 7.5 + 50)) * 20 = Block %
Source : WHA forum

