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Standard

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A Standard or banner is a flag or symbol carried into battle by a Guild for the purpose of identifying a them on a battle field. Standards have many uses, conveying buffs and advantages on the side who possesses them. Standards display heraldry, which may be customised and reserved by the guild upon reaching the guild rank 10.

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[edit] Overview

In the Warhammer Fantasy Battle table top game, most units have the option to carry a standard into battle. This gives them a +1 to the result of any Hand-to-Hand combat they are in, as well as allowing them to carry a Magic Standard if they have the option. One character in the army can be made the Battle Standard, which can carry a Magic Standard, allows any unit within 12" to reroll a failed Break Check, and give an additional +1 to the combat result of any unit he is with.

In WAR, at a certain rank a guild earns the right to carry its standard onto the battlefield. Standards are not only powerful symbols of guild accomplishments; they also grant unique tactics & abilities to the guild who carries it. A guild may have up to 3 different standards available to them at the one time.

By merely staying near their standard guild members are granted a significant morale boost, allowing them to use their more powerful morale abilities sooner. It also seems likely that further upgrades to the standard may include passive area based bonuses (IE attack/defense bonuses when in range of the banner) however there is currently no statement to support this.

The player who carries the standard is known as the standard bearer. While carrying the standard this player cannot use their personal abilities or tactics. However they do gain access to several different abilities & tactics; from planting the standard so that they may join the fight, to "Rally" a speed boost so the guild may get into the thick of things more rapidly, to "Flourish" a knock-back move used to halt or hinder an enemy advance.

[edit] Guild Tactics

Earned through guild advancement, guild tactics are powerful abilities that can be loaded into one of three slots on each standard (much like personal tactics). Load-outs for different situations can be pre-designed by the guild for use when the opportunity presents itself. It has yet to be specified who amongst a guild may use guild tactics, although presumably they would be managed by the standard bearer as they are unable to access their own whilst they hold the standard.

[edit] Trophies

Much like the Armor system, standards can be outfitted with several different trophies, to show past victories or achievements. It is believed that like the player based trophies, they add no extra stats & progressively more difficult to achieve trophies will look progressively more impressive.

[edit] Capturing a Standard

It is possible to capture an enemy standard in RvR combat by either:

  • Defeating the standard bearer.
  • Capturing a planted standard.

By capturing an enemy standard you strip them of all the abilities, tactics & morale boosts they would enjoy by having their standard nearby. The capturer will also get something called banner scraps that will be used as a currency used for buying some of the best RvR armor in the game.

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