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Runepriest Abilities

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The Runepriest has a total of 24 career Tactics, 34 Actions and 12 Morale abilities.

Contents

[edit] Starting Abilities

These are the abilities that a rune priest starts with at level 1.

Icon Ability Name Ability Type Path Description
Flee Action Buff Core Ability
Rune of Striking Action Damaging Path of Grungni Deals X Elemental damage.
Grungni's Gift Action Healing Path of Grungni Heals X to defensive target.

[edit] Abilities gained from trainers

These abilities can be bought from a Career Trainer at the required rank or above.

Icon Ability Name Ability Required Rank Type Path Description
Rune of Immolation Action 2 Damaging Path of Valaya Deals X Elemental damage over 15 seconds.
Rune of Regeneration Action 3 Healing Core Ability Heals for X life over 15 seconds.
Oath Rune of Power Action 4 Buff Path of Grungni
Rune of Fire Action 5 Damaging Path of Grungni
Rune of Shielding Action 6 Healing Path of Valaya
Rune of Might Action 7 Damaging Path of Grimnir
Rune of Preservation Action 7 Debuff Core Ability
Rune of Restoration Action 8 Healing Path of Grungni
Oath Rune of Warding Action 9 Buff Path of Grimnir


Rune of Life Action 10 Healing Core Ability
Rune of Mending Action 10 Healing Path of Valaya
Oath Rune of Iron Action 12 Buff Path of Valaya
Rune of Serenity Action 14 Healing Path of Grimnir
None Rune of Cleansing Action 16 Damaging Core Ability
None Rune of Cleaving Action 18 Ailment Path of Grimnir
None Blessing Of Valaya Action 20 Healing Path of Grimnir
None Grimnir's Shield Action 21 Blessing Core Ability
None Rune of Sundering Action 25 Debuff Core Ability
None Protection of the Ancestors Action 30 Healing Path of Grungni
None Spellbinding Rune Action 35 Ailment Path of Valaya
None Oath Rune of Sanctuary Action 40 Healing Core Ability
Divine Favor Morale (1) 8 Buff Core Ability
Rampaging Siphon Morale (2) 12 Buff Core Ability
None Steal Life Morale (1) 16 Buff Core Ability
None Focused Mind Morale (2) 20 Buff Core Ability
None Divine Protection Morale (3) 24 Buff Core Ability
None Rune of Insanity Morale (1) 28 Damaging Core Ability
None Mountain Spirit Morale (2) 32 Buff Core Ability
None Rune of Rebirth Morale (3) 36 Healing Core Ability
None Alter Fate Morale (4) 40 Buff Core Ability
None Stoutness of Stone Tactic 11 Buff Core Ability
None Divine Fury Tactic 13 Buff Core Ability
None Swift Runes Tactic 15 Buff Core Ability
None Stubbornness Tactic 17 Buff Core Ability
None Discipline Tactic 19 Buff Core Ability
None Cleansing Vitality Tactic 21 Buff Core Ability
None Ancestral Inheritance Tactic 23 Buff Core Ability
None Subtlety Tactic 25 Buff Core Ability
None Regenerative Shielding Tactic 27 Buff Core Ability
None Restorative Burst Tactic 29 Buff Core Ability
None Blessing of Grungni Tactic 31 Buff Core Ability
None Potent Runes Tactic 33 Buff Core Ability
None On Your Feet! Tactic 35 Buff Core Ability
None Sundered Motion Tactic 37 Buff Core Ability
None Thick-Skulled Tactic 39 Buff Core Ability

[edit] Abilities gained from mastery paths

These abilities gan be gained by adding mastery points into different mastery paths.

[edit] Path of Grungni

The Path of Grungni is the Runepriest's mastery for direct spells, allowing the caster to focus more on large heals and damage against single targets. It increases the power of the larger spells in a Runepriest's arsenal, spells that have longer cast times but more powerful results as opposed to his over-time and AoE abilities. This is the path for those who wish to heal or attack on a more direct basis, concentrating larger effects on single targets.

Icon Ability Name Ability Required points Type Description
None Master Rune of Fury Action 5 Buff
None Rune of Fortune Action 9 Damaging
None Rune of Binding Action 13 Debuff
None Rune of Ending Morale (4) 15 Damaging
None Runic Blasting Tactic 3 Buff
None Ancestor's Blessing Tactic 7 Buff
None Rune of Nullification Tactic 11 Buff

[edit] Path of Valaya

The Path of Valaya is the Runepriest's over-time mastery, increasing the power and effects of heals and damaging spells that 'tick', or occur over a longer period of time, rather than occur immediately. Shorter cast times, if not instant, result in the Runepriest being able to throw down a number of spells quickly before switching targets, allowing him to cause more chaos over a battlefield. This flexibility comes at a price, however; the effects of HoT's and DoT's are smaller and less potent than those of the direct spells. This is the career mastery for those who like quick casting and multiple targeting.

Icon Ability Name Ability Required points Type Description
None Master Rune of Speed Action 5 Buff
None Rune of Burning Action 9 Damaging
None Rune of Fate Action 13 Ailment
None Valaya's Shield Morale (4) 15 Healing
None Immolating Grasp Tactic 3 Buff
None Earth's Shielding Tactic 7 Buff
None Efficient Runecarving Tactic 11 Damaging

[edit] Path of Grimnir

The Path of Grimnir is the Runepriest's mastery for AoE effects. This mastery concentrates on increasing the effects of spells that affect multiple allies or enemies (or both) all at once. Due to the fact that these spells can affect a much larger array of targets (in some cases, all of your party and in some cases, every target within twenty feet of you), their effects are understandably less potent than either of the other two masteries. This path is for those who would prefer to be a support caster rather than a direct one, in that they cause smaller amounts of damage and healing but are able to affect a much, much larger number of targets than others.

Icon Ability Name Ability Required points Type Description
None Master Rune of Adamant Action 5 Healing
None Rune of Battle Action 9 Blessing
None Grimnir's Fury Action 13 Blessing
None Rune of Skewering Morale (4) 15 Damaging
None Extended Battle Tactic 3 Buff
None Concussive Runes Tactic 7 Buff
None Ancestor's Echo Tactic 11 Buff
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