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Quest

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There are several types of quests. Some quests will take place in instanced areas, others in the main world. Completion of some quests will contribute towards the overall RvR effort in a zone, and some will offer purely personal rewards.

Contents

[edit] Quests and story

All quests in WAR will be closely tied to the Age of Reckoning story, elements of which will be noticable wherever you go in the game. The backstory gives you some idea of what to expect from each faction and army, but quests will play out the story of the game in much more detail. As you progress through the game you will eventually be involved in key events in the story and you will meet some of the special characters from the Warhammer world.

Quests will be organized into chapters, much like chapters in a book or acts in a play. Some quests are self-contained in a single chapter, but others branch out across multiple chapters which must be completed in seperate stages as you work your way through the game. The scope of a quest is indicated by its radius. It's fair to say that the bigger quests will have more relevance to the story of the Age of Reckoning than others.

  • Charges take place in a single chapter, and serve to illuminate only that chapter's story.
  • Adventures will continue over multiple chapters, and help to transition the story from chapter to chapter, within a single tier.
  • Epics are enormous, spanning multiple chapters from the first tier to the last.

[edit] Quest types

Warhammer Online quests will include elements of both PvE and PvP. Each quest is classified according to how much interaction with players of the opposite realm is involved; green for pure PvE quests, yellow for PvE quests which require players to enter RvR areas, or red for quests which require direct PvP action to complete.

Quests are further divided into five major types:

  • Public quests
    These are quests which take place in an area of the game world that anyone in that area can participate in. Upon entering a public quest area, players are notified of the current public quest and can then choose to participate if they wish. All participants are rewarded upon success according to how much effort they contributed to the quest.
  • RvR quests
    Also known as conflict quests, these are similar to public quests except for the fact that the opposing faction is simultaneously given a quest with a goal that contradicts yours. For example, with a quest involving wounded Dwarfs, Order players will be trying to heal them while at the same time Destruction players will be trying to kill them to collect trophies.
  • Kill collector quests
    The basic goal of this kind of quest is to kill mobs. Rewards, however, will be given out regardless of whether anyone asked you to go hunting or not. If your rampage was useful to someone, expect to be rewarded for it. It's fair to say that for every mob in the game there will be a NPC somewhere offering a reward to players who kill them.
  • Exploration quests
    Also known as Christmas quests, these reward a player for being adventurous and exploring the Warhammer world, offering large rewards for relatively little effort.
  • Tome quests
    These refer to special quests you receive directly from the Tome of Knowledge, your in-game information resource. Few details have been released so far about exactly what these involve.
  • Repeatable quests
    After completing these quests you can take them again from the same NPCs with the same rewards and objectives.

[edit] Quest sharing

Players are able to share quests with their party members, as long as the team-mate meets the prerequisites for the quest (such as being high enough level, having done required prequests, etc).

[edit] Named quests

A sampling of known quest names:

[edit] External links

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