Magus
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The Magus is the Chaos ranged spellcaster, fulfilling the ranged DPS Archetype. The Magus wears long robes and intricate ornamental armour, wields a rune-enscribed staff, and rides on a daemonic hovering disc, mutated by the powers of Chaos. The Magus uses the Chaotic magic of Tzeentch, summoning daemons from the Realm of Chaos to fight. The Magus is paired with the Dwarven Engineer.
[edit] Career overviewTzeentch is worshipped as a patron of the sorcerous arts, and among his followers are corrupted magic users known as Magi. With Tzeentch to guide them, they are able to draw upon the raw power of the aethyr to cast dark spells of incredible destructive potency. The magic of Tzeentch burns with eldritch multi-colored fire and transforms all it touches, infecting flesh, tearing at souls and shattering spirits. Magi are able to hurl magic from range, bringing damage to the enemy as well as subjecting them to a range of supplementary effects. The strongest of Tzeentch's followers, are able to call a daemon – no small task. These chaos-spawned nightmares are often equally happy to devour either their summoner or his enemies. A Magus has just barely enough control to ensure that any daemon he calls forth will focus its unnatural attention on his foes instead of on himself, but even that slight leash is enough to serve his purposes - after all, ordering a daemon to rend and destroy is redundant, since the daemon will do so regardless. For a Magus to master his craft, he must learn how to make best use of his versatility. The direct damage a Magus can cause will be useful in any situation, but to be truly effective he must learn which supplementary effects to apply depending on the precise circumstances of each fight. [edit] SpecialityThe Magus travels the world mounted on a flying disc of Tzeentch. The disc is a gift given to the Magus from Tzeentch himself, and the disc and rider form a symbiotic bond together. The Magus commands the disc, directing its living energies according to his will, and uses it as a source of aethyric power. The disc is able to cast spells of its own, shooting bolts of lightning at its foes (PBAoE attacks). As a Magus advances and gains power, their disc becomes similarly more powerful, growing and transforming over time. Never is the Magus allowed to leave his disc at any point in the game. The Magus can now also summon daemons in a tight summoning-circle (mirroring the Engineer's turrets). The Magus can call forth several different types of daemonic fiends, but can only maintain the concentration needed to restrain a single one at a time. A clever Magus therefore makes sure to best fit his summoning to his need: a Pink Horror which flings bolts of fire corruption at distant enemies, a Blue Horror which spews out waves of warping energy around itself, or a Flamer which spits blasts of fire at groups of enemies.[1]. The Magus is paired with the dwarven Engineer as an area-defense ranged class. [edit] MasteriesPath Of The Havoc: This path focuses on long-range attacks, and primarily focuses on destroying a single target at a time. A master of this path will typically call forth a Pink Horror to help him slaughter his enemies from a safe distance.
[edit] AbilitiesA few abilities and tactics have been revealed so far. Note - these are taken from a very early stage of the game and are almost guaranteed to change. [edit] References |
Flying disc concept art. |
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| Chosen • Magus • Zealot • Marauder |
