Quantcast Magus - HammerWiki : The definitive Warhammer Online wiki.
Recent changes Random page
GAMING
Gaming
 
WoWWiki
Halopedia
FFXIclopedia
Age of Conan
Warhammer Online
Grand Theft Wiki
See more...

Magus

From HammerWiki

Jump to: navigation, search
Image:quill_small.gif

Official Warhammer Online Site Import: Much of the content of this article was imported from the Official Warhammer Online site. It should be re-written as a priority as it is copyrighted material not specifically covered under the general disclaimer, and to conform to our original content policy. If you rewrite this article, please remove this notice.

The Magus is the Chaos ranged spellcaster, fulfilling the ranged DPS Archetype. The Magus wears long robes and intricate ornamental armour, wields a rune-enscribed staff, and rides on a daemonic hovering disc, mutated by the powers of Chaos. The Magus uses the Chaotic magic of Tzeentch, summoning daemons from the Realm of Chaos to fight. The Magus is paired with the Dwarven Engineer.

Contents

[edit] Career overview

Tzeentch is worshipped as a patron of the sorcerous arts, and among his followers are corrupted magic users known as Magi. With Tzeentch to guide them, they are able to draw upon the raw power of the aethyr to cast dark spells of incredible destructive potency. The magic of Tzeentch burns with eldritch multi-colored fire and transforms all it touches, infecting flesh, tearing at souls and shattering spirits. Magi are able to hurl magic from range, bringing damage to the enemy as well as subjecting them to a range of supplementary effects.

The strongest of Tzeentch's followers, are able to call a daemon – no small task. These chaos-spawned nightmares are often equally happy to devour either their summoner or his enemies. A Magus has just barely enough control to ensure that any daemon he calls forth will focus its unnatural attention on his foes instead of on himself, but even that slight leash is enough to serve his purposes - after all, ordering a daemon to rend and destroy is redundant, since the daemon will do so regardless.

For a Magus to master his craft, he must learn how to make best use of his versatility. The direct damage a Magus can cause will be useful in any situation, but to be truly effective he must learn which supplementary effects to apply depending on the precise circumstances of each fight.

[edit] Speciality

The Magus travels the world mounted on a flying disc of Tzeentch. The disc is a gift given to the Magus from Tzeentch himself, and the disc and rider form a symbiotic bond together. The Magus commands the disc, directing its living energies according to his will, and uses it as a source of aethyric power. The disc is able to cast spells of its own, shooting bolts of lightning at its foes (PBAoE attacks).

As a Magus advances and gains power, their disc becomes similarly more powerful, growing and transforming over time. Never is the Magus allowed to leave his disc at any point in the game.

The Magus can now also summon daemons in a tight summoning-circle (mirroring the Engineer's turrets). The Magus can call forth several different types of daemonic fiends, but can only maintain the concentration needed to restrain a single one at a time. A clever Magus therefore makes sure to best fit his summoning to his need: a Pink Horror which flings bolts of fire corruption at distant enemies, a Blue Horror which spews out waves of warping energy around itself, or a Flamer which spits blasts of fire at groups of enemies.[1].

The Magus is paired with the dwarven Engineer as an area-defense ranged class.

[edit] Masteries

Path Of The Havoc: This path focuses on long-range attacks, and primarily focuses on destroying a single target at a time. A master of this path will typically call forth a Pink Horror to help him slaughter his enemies from a safe distance.


Path Of Changing: A specialist in this path understands that change waits for no man, and that Tzeentch demands speed and swiftness in those who serve. The cost of this decision is that his spells dissipate more rapidly into the Winds and therefore are only effective at moderate ranges, but a master of this path is a quick and adaptable sorcerer who uses a summoned Flamer to great effect.


Path Of Daemonology: This path is primarily focused on exploiting the warped and twisted daemonic Disc that the Magus rides, tapping into its power to unleash massive blasts of power at close range. In conjunction with a summoned Blue Horror, a specialist in this path can rend and shatter everything around him, leaving a trail of ruin and destruction in his wake.

[edit] Abilities

A few abilities and tactics have been revealed so far. Note - these are taken from a very early stage of the game and are almost guaranteed to change.

Actions Tactics Morale
Flickering Red Fire
Clinging Chaos
Dissolving Blast
Invoke Orange Fire
Befuddling Green Fire
Exhaustive Power
Aegis of Yellow Flame
Ascendance
Surging Blue Fire
Devastating Indigo Fire
Warping Blast
Despairing Black Fire
Elusiveness
Fury of Chaos
Erratic Movement
Reckless Abandon
Overextension
Distortion of Reality
Assimilation of Energy
Changer of Ways
Conduit of Madness
Protection Of Tzeentch
Spreading Flames
Tide of Chaos
Unbearable Abhorrence
Burst of Force
Violent Fire of Tzeentch
Power Vortex
Tenacious Tendrils of Force
Tzeentch's Spark
Force Lance
Roiling Winds
Plundering Power
Corrosive Grey Fire
Conduit of Chaos
Maelstrom

[edit] References

  1. Massively Goes to WAR - Dwarven Engineer (Final Paragraphs)[1]
Magus concept art.
Magus concept art.
Screenshot showing a Chaos Magus.
Screenshot showing a Chaos Magus.
Flying disc concept art.
Flying disc concept art.


Chaos Raven Host career options
Chosen Magus Zealot Marauder
Rate this article:
Share this article: